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Impartial pebbling games

DefinitionA \((k+1:k)\)-pebbling move#✓fully proved

Let \(a = (a_0, \dots, a_{n-1})\) be a distribution of pebbles on the vertices \(0, \dots, n-1\), let \(k\) be a natural number and let \(i\) and \(j\) be vertices. The position after the \((k+1:k)\)-pebbling move from \(i\) to \(j\) is the distribution \(b\) with \(b_j = a_j + k\), \(b_i = a_i - (k + 1)\) if \(i \ne j\), and \(b_x = a_x\) for every other vertex \(x\). When \(i \ne j\) and \(a_i \ge k + 1\), this removes \(k + 1\) pebbles from \(i\) and adds \(k\) pebbles to \(j\).

Subtraction is truncated at \(0\), so \(b_i = 0\) when \(i \ne j\) and \(a_i < k + 1\).

public def pebblingStep {n : ℕ} (k : ℕ) (a : Fin n → ℕ) (i j : Fin n) : Fin n → ℕ :=
  Function.update (Function.update a i (a i - (k + 1))) j (a j + k)
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 1 (definition of a (k+1:k)-pebbling move).
Used by 6

TheoremA pebbling move removes exactly one pebble#✓fully proved

Let \(n, k \in \mathbb{N}\), let \(a\) assign \(a(x) \in \mathbb{N}\) pebbles to each vertex \(x \in \{0, \dots, n-1\}\), and let \(i \ne j\) be vertices with \(a(i) \ge k + 1\). Then the pebbling step from \(i\) to \(j\), which removes \(k + 1\) pebbles from \(i\) and adds \(k\) pebbles to \(j\), gives a position \(b\) with \(\sum_x b(x) + 1 = \sum_x a(x)\).

public theorem sum_pebblingStep_add_one {n : ℕ} (k : ℕ) (a : Fin n → ℕ) {i j : Fin n}
    (hij : i ≠ j) (hi : k + 1 ≤ a i) :
    ∑ x, pebblingStep k a i j x + 1 = ∑ x, a x
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 1 (definition of a (k+1:k)-pebbling move).
Uses 1 · Used by 1

DefinitionMoves of the \((k+1:k)\)-pebbling game#✓fully proved

Let \(G\) be a simple graph on the vertices \(0, \dots, n-1\), let \(k\) be a natural number and let \(a = (a_0, \dots, a_{n-1})\) be a distribution of pebbles on the vertices. This is the finite set of distributions reachable from \(a\) by one \((k+1:k)\)-pebbling move on \(G\): for adjacent vertices \(i\) and \(j\) with \(a_i \ge k + 1\), remove \(k + 1\) pebbles from \(i\) and add \(k\) pebbles to \(j\).

public def pebblingMoves {n : ℕ} (G : SimpleGraph (Fin n)) [DecidableRel G.Adj] (k : ℕ)
    (a : Fin n → ℕ) : Finset (Fin n → ℕ) :=
  ((Finset.univ : Finset (Fin n × Fin n)).filter
      fun p => G.Adj p.1 p.2 ∧ k + 1 ≤ a p.1).image fun p => pebblingStep k a p.1 p.2
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 1 (successors of a game).
Uses 1 · Used by 5

TheoremSuccessors of a pebbling position#✓fully proved

Let \(G\) be a simple graph on the vertices \(0, \dots, n-1\), let \(k\) be a natural number, and let \(a\) and \(b\) be distributions of pebbles on the vertices of \(G\). Then \(b\) is reachable from \(a\) by one \((k+1:k)\)-pebbling move on \(G\) if and only if there are adjacent vertices \(i\) and \(j\) of \(G\) such that \(i\) holds at least \(k + 1\) pebbles in \(a\) and \(b\) is obtained from \(a\) by removing \(k + 1\) pebbles from \(i\) and adding \(k\) pebbles to \(j\).

public theorem mem_pebblingMoves {n : ℕ} (G : SimpleGraph (Fin n)) [DecidableRel G.Adj]
    (k : ℕ) (a b : Fin n → ℕ) :
    b ∈ pebblingMoves G k a ↔ ∃ i j, G.Adj i j ∧ k + 1 ≤ a i ∧ pebblingStep k a i j = b
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 1 (successors of a game).
Uses 2 · Used by 2

DefinitionThe \((k+1:k)\)-pebbling game#✓fully proved

Let \(G\) be a simple graph on the vertices \(0, \dots, n-1\) and let \(k\) be a natural number. The impartial two-player \((k+1:k)\)-pebbling game \(\Gamma^{(k+1:k)}_G\) has as positions all distributions \(a = (a_0, \dots, a_{n-1})\) of pebbles on the vertices, with \(a_i \in \mathbb{N}\). A move from \(a\) chooses adjacent vertices \(i\) and \(j\) with \(a_i \ge k + 1\), removes \(k + 1\) pebbles from \(i\) and adds \(k\) pebbles to \(j\). The game is ranked by the total number of pebbles \(a_0 + \dots + a_{n-1}\), which every move decreases.

Its designated start position, which is not used, is the empty distribution.

public def pebblingGame {n : ℕ} (G : SimpleGraph (Fin n)) [DecidableRel G.Adj] (k : ℕ) :
    ImpartialGame where
  Pos := Fin n → ℕ
  eqDec := inferInstance
  moves := pebblingMoves G k
  rank := fun a => ∑ i, a i
  rank_lt := by
    intro a b h
    obtain ⟨i, j, hadj, hi, rfl⟩ := (mem_pebblingMoves G k a b).1 h
    have := sum_pebblingStep_add_one k a hadj.ne hi
    omega
  start := fun _ => 0
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 1.
Uses 5 · Used by 16

TheoremPositions with at most \(k\) pebbles on every vertex are P-positions#✓fully proved

Let \(G\) be a simple graph on the vertices \(0, \dots, n-1\) and let \(k\) be a natural number. In the \((k+1:k)\)-pebbling game on \(G\), every position with at most \(k\) pebbles on each vertex is a P-position.

Such a position is terminating: no move is possible from it.

public theorem pebblingGame_isP_of_forall_le {n : ℕ} (G : SimpleGraph (Fin n))
    [DecidableRel G.Adj] (k : ℕ) (a : Fin n → ℕ) (ha : ∀ i, a i ≤ k) :
    IsP (pebblingGame G k) a
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 1 (terminating games are P-games).
Uses 7 · Used by 1

DefinitionTotals at which every pebbling game is an N-game#✓fully proved

Let \(G\) be a simple graph on the vertices \(0, \dots, n-1\) and let \(k\) be a natural number. In the \((k+1:k)\)-pebbling game on \(G\), a move removes \(k+1\) pebbles from a vertex and adds \(k\) pebbles to an adjacent vertex. This is the set of natural numbers \(m\) such that every position with \(m\) pebbles in total (a number of pebbles on each vertex, summing to \(m\)) is an N-position, that is, not a P-position.

The paper's \(m^{(k+1:k)}(G)\) is the least element of this set when the set is nonempty, and "\(m^{(k+1:k)}(G)\) does not exist" means the set is empty. The paper takes \(m\) positive; \(0\) never lies in the set, because the empty position is a P-position.

public def pebblingAllNTotals {n : ℕ} (G : SimpleGraph (Fin n)) [DecidableRel G.Adj]
    (k : ℕ) : Set ℕ :=
  {m | ∀ a : Fin n → ℕ, ∑ i, a i = m → ¬ IsP (pebblingGame G k) a}
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 1 (definition of m^{(k+1:k)}(G)).
Uses 2 · Used by 7

TheoremThe total zero is never an all-N total#✓fully proved

For every simple graph \(G\) on the vertex set \(\{0, \dots, n-1\}\) and every \(k \in \mathbb{N}\), the number \(0\) does not belong to the set of totals \(m\) such that every \((k+1:k)\)-pebbling game on \(G\) with \(m\) pebbles is an N-game. Indeed, the empty position admits no move, so it is a P-game.

public theorem zero_not_mem_pebblingAllNTotals {n : ℕ} (G : SimpleGraph (Fin n))
    [DecidableRel G.Adj] (k : ℕ) : 0 ∉ pebblingAllNTotals G k
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 1 (definition of m^{(k+1:k)}(G)).
Uses 2
19 fully proved23 ready to prove

Theorem 1 (Fiorini, Lind, Woldar, and Wong), quoted

TheoremWinning positions of \((2:1)\)-pebbling on \(K_2\)#●ready to prove

Let \(a = (a_0, a_1)\) be a position of the \((2:1)\)-pebbling game on the complete graph \(K_2\), with \(a_0\) and \(a_1\) pebbles on its two vertices. If \(a_0 + a_1\) is even, then \(a\) is an N-position (that is, not a P-position) if and only if \(a_0 \not\equiv a_1 \pmod 3\). If \(a_0 + a_1\) is odd, then \(a\) is an N-position if and only if \(a_0 \equiv a_1 \pmod 3\).

public theorem_wanted pebbling_completeTwo_isN_iff (a : Fin 2 → ℕ) :
    (Even (a 0 + a 1) →
      (¬ IsP (pebblingGame (⊤ : SimpleGraph (Fin 2)) 1) a ↔ ¬ a 0 ≡ a 1 [MOD 3])) ∧
    (Odd (a 0 + a 1) →
      (¬ IsP (pebblingGame (⊤ : SimpleGraph (Fin 2)) 1) a ↔ a 0 ≡ a 1 [MOD 3]))
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Theorem 1(a), quoting E. Fiorini, M. Lind, A. Woldar, and T. W. H. Wong, J. Integer Sequences 24 (2021), Article 21.6.4.
Uses 2

TheoremNo all-N threshold for \((2:1)\)-pebbling on \(K_2\)#●ready to prove

For every natural number \(m\), some \((2:1)\)-pebbling game on the complete graph \(K_2\) with \(m\) pebbles in total is a P-game; that is, \(m^{(2:1)}(K_2)\), the least total at which every game is an N-game, does not exist.

public theorem_wanted pebblingAllNTotals_completeTwo_eq_empty :
    pebblingAllNTotals (⊤ : SimpleGraph (Fin 2)) 1 = ∅
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Theorem 1(a), quoting Fiorini, Lind, Woldar, and Wong (2021).
Uses 1

TheoremAll-N threshold of \((2:1)\)-pebbling on \(K_3\)#●ready to prove

The least number \(m\) such that every \((2:1)\)-pebbling game on the complete graph \(K_3\) with \(m\) pebbles in total is an N-game, written \(m^{(2:1)}(K_3)\), exists and equals \(7\).

public theorem_wanted isLeast_pebblingAllNTotals_completeThree_one :
    IsLeast (pebblingAllNTotals (⊤ : SimpleGraph (Fin 3)) 1) 7
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Theorem 1(b), quoting Fiorini, Lind, Woldar, and Wong (2021).
Uses 1

TheoremAll-N threshold of \((2:1)\)-pebbling on \(K_4\)#●ready to prove

The least number \(m\) such that every \((2:1)\)-pebbling game on the complete graph \(K_4\) with \(m\) pebbles in total is an N-game, written \(m^{(2:1)}(K_4)\), exists and equals \(23\).

public theorem_wanted isLeast_pebblingAllNTotals_completeFour_one :
    IsLeast (pebblingAllNTotals (⊤ : SimpleGraph (Fin 4)) 1) 23
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Theorem 1(c), quoting Fiorini, Lind, Woldar, and Wong (2021).
Uses 1

TheoremAll-N threshold of \((2:1)\)-pebbling on \(K_n\) for odd \(n\)#●ready to prove

For every odd \(n \ge 5\), the least number \(m\) such that every \((2:1)\)-pebbling game on the complete graph \(K_n\) with \(m\) pebbles in total is an N-game, written \(m^{(2:1)}(K_n)\), exists and equals \(n + 2\).

public theorem_wanted isLeast_pebblingAllNTotals_complete_odd (n : ℕ) (hn : 5 ≤ n)
    (hodd : Odd n) : IsLeast (pebblingAllNTotals (⊤ : SimpleGraph (Fin n)) 1) (n + 2)
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Theorem 1(d), quoting Fiorini, Lind, Woldar, and Wong (2021).
Uses 1

TheoremAll-N threshold of \((2:1)\)-pebbling on \(K_n\) for even \(n\)#●ready to prove

For every even \(n \ge 6\), the least number \(m\) such that every \((2:1)\)-pebbling game on the complete graph \(K_n\) with \(m\) pebbles in total is an N-game, written \(m^{(2:1)}(K_n)\), exists and equals \(n + 7\).

public theorem_wanted isLeast_pebblingAllNTotals_complete_even (n : ℕ) (hn : 6 ≤ n)
    (heven : Even n) : IsLeast (pebblingAllNTotals (⊤ : SimpleGraph (Fin n)) 1) (n + 7)
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Theorem 1(e), quoting Fiorini, Lind, Woldar, and Wong (2021).
Uses 1

(k+1:k)-pebbling on K_3

TheoremAll-N threshold of \((k+1:k)\)-pebbling on \(K_3\)#●ready to prove

For every positive integer \(k\), the least number \(m\) such that every \((k+1:k)\)-pebbling game on the complete graph \(K_3\) with \(m\) pebbles in total is an N-game, written \(m^{(k+1:k)}(K_3)\), exists and equals \(6k + 1\).

public theorem_wanted isLeast_pebblingAllNTotals_completeThree (k : ℕ) (hk : 0 < k) :
    IsLeast (pebblingAllNTotals (⊤ : SimpleGraph (Fin 3)) k) (6 * k + 1)
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Theorem 2.
Uses 1

TheoremPebbling on the triangle: a single pile of 2k+3 pebbles is a P-position#●ready to prove

Let \(k\) be a positive integer and consider the \((k+1:k)\)-pebbling game on the complete graph \(K_3\), where a move removes \(k+1\) pebbles from one vertex and adds \(k\) pebbles to another. Every position with \(2k + 3\) pebbles on one vertex and none on the other two is a P-position.

public theorem_wanted pebbling_completeThree_isP_twoKAddThree (k : ℕ) (hk : 0 < k)
    (σ : Equiv.Perm (Fin 3)) :
    IsP (pebblingGame (⊤ : SimpleGraph (Fin 3)) k) (![2 * k + 3, 0, 0] ∘ σ)
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Lemma 4.
Uses 2

TheoremPebbling on the triangle: a two-parameter family of P-positions#●ready to prove

Let \(k\) be a positive integer and consider the \((k+1:k)\)-pebbling game on the complete graph \(K_3\), where a move removes \(k+1\) pebbles from one vertex and adds \(k\) pebbles to another. Let \(\ell_1 \le \ell_2\) be natural numbers with \(\ell_1 + \ell_2 \le k - 1\). Every position whose three piles are \(2k - 1 - \ell_1 - \ell_2\), \(k - \ell_1\) and \(k - \ell_2\) in some order is a P-position.

public theorem_wanted pebbling_completeThree_isP_twoKSubOne (k ℓ₁ ℓ₂ : ℕ) (hk : 0 < k)
    (hℓ : ℓ₁ + ℓ₂ ≤ k - 1) (h₁₂ : ℓ₁ ≤ ℓ₂) (σ : Equiv.Perm (Fin 3)) :
    IsP (pebblingGame (⊤ : SimpleGraph (Fin 3)) k)
      (![2 * k - 1 - (ℓ₁ + ℓ₂), k - ℓ₁, k - ℓ₂] ∘ σ)
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Lemma 5.
Uses 2

TheoremPebbling on the triangle: piles 4k+1, k-1, k-1 form a P-position#●ready to prove

Let \(k\) be a positive integer and consider the \((k+1:k)\)-pebbling game on the complete graph \(K_3\), where a move removes \(k+1\) pebbles from one vertex and adds \(k\) pebbles to another. Every position whose three piles are \(4k + 1\), \(k - 1\) and \(k - 1\) in some order is a P-position.

public theorem_wanted pebbling_completeThree_isP_fourKAddOne (k : ℕ) (hk : 0 < k)
    (σ : Equiv.Perm (Fin 3)) :
    IsP (pebblingGame (⊤ : SimpleGraph (Fin 3)) k) (![4 * k + 1, k - 1, k - 1] ∘ σ)
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Lemma 6.
Uses 2

TheoremPebbling on the triangle: a reply that brings every pile below the bound#●ready to prove

Let \(k\) be a positive integer and consider the \((k+1:k)\)-pebbling game on the complete graph \(K_3\), where a move removes \(k+1\) pebbles from one vertex and adds \(k\) pebbles to another. Let \(\ell\) be a natural number with \(\ell \le 2k - 1\), and let \(a\) be a position with \(6k - 2\ell\) pebbles in total in which some pile has at least \(k + 1\) pebbles and every pile has at most \(3k - \ell\) pebbles. Then for every position \(b\) reachable from \(a\) by one move there is a position \(c\) reachable from \(b\) by one move in which every pile has at most \(3k - \ell - 1\) pebbles.

public theorem_wanted pebbling_completeThree_response_lowersMax (k ℓ : ℕ) (hk : 0 < k)
    (hℓ : ℓ + 1 ≤ 2 * k) (a : Fin 3 → ℕ) (hsum : ∑ i, a i = 6 * k - 2 * ℓ)
    (hbig : ∃ i, k + 1 ≤ a i) (hmax : ∀ i, a i ≤ 3 * k - ℓ) :
    ∀ b ∈ pebblingMoves (⊤ : SimpleGraph (Fin 3)) k a,
      ∃ c ∈ pebblingMoves (⊤ : SimpleGraph (Fin 3)) k b, ∀ i, c i ≤ 3 * k - ℓ - 1
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Lemma 7.
Uses 1

TheoremPebbling on the triangle: total 6k-2ℓ with no pile above half is a P-position#●ready to prove

Let \(k\) be a positive integer and consider the \((k+1:k)\)-pebbling game on the complete graph \(K_3\), where a move removes \(k+1\) pebbles from one vertex and adds \(k\) pebbles to another. Let \(\ell\) be a natural number with \(\ell \le 2k - 1\). Every position with \(6k - 2\ell\) pebbles in total in which every pile is at most \(3k - \ell\) is a P-position.

public theorem_wanted pebbling_completeThree_isP_of_le (k ℓ : ℕ) (hk : 0 < k)
    (hℓ : ℓ + 1 ≤ 2 * k) (a : Fin 3 → ℕ) (hsum : ∑ i, a i = 6 * k - 2 * ℓ)
    (hmax : ∀ i, a i ≤ 3 * k - ℓ) :
    IsP (pebblingGame (⊤ : SimpleGraph (Fin 3)) k) a
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Lemma 8.
Uses 2

TheoremPebbling on the triangle: N-positions with total 6k-2ℓ+1 and a small pile#●ready to prove

Let \(k\) be a positive integer and consider the \((k+1:k)\)-pebbling game on the complete graph \(K_3\), where a move removes \(k+1\) pebbles from one vertex and adds \(k\) pebbles to another. Let \(\ell\) be an integer with \(1 \le \ell \le 2k - 1\). Every position with \(6k - 2\ell + 1\) pebbles in total in which every pile is at most \(4k - \ell + 1\) and some pile is at most \(2k - \ell\) is an N-position, that is, not a P-position.

public theorem_wanted pebbling_completeThree_isN_of_le (k ℓ : ℕ) (hk : 0 < k) (hℓ₁ : 1 ≤ ℓ)
    (hℓ : ℓ + 1 ≤ 2 * k) (a : Fin 3 → ℕ) (hsum : ∑ i, a i = 6 * k - 2 * ℓ + 1)
    (hmax : ∀ i, a i ≤ 4 * k - ℓ + 1) (hmin : ∃ i, a i ≤ 2 * k - ℓ) :
    ¬ IsP (pebblingGame (⊤ : SimpleGraph (Fin 3)) k) a
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Lemma 9.
Uses 2

TheoremPebbling on the triangle: total 6k-1 with every pile at most 4k#●ready to prove

Let \(k\) be a positive integer and consider the \((k+1:k)\)-pebbling game on the complete graph \(K_3\), where a move removes \(k+1\) pebbles from one vertex and adds \(k\) pebbles to another. Every position with \(6k - 1\) pebbles in total in which every pile is at most \(4k\) is an N-position, that is, not a P-position.

public theorem_wanted pebbling_completeThree_isN_of_le_fourK (k : ℕ) (hk : 0 < k)
    (a : Fin 3 → ℕ) (hsum : ∑ i, a i = 6 * k - 1) (hmax : ∀ i, a i ≤ 4 * k) :
    ¬ IsP (pebblingGame (⊤ : SimpleGraph (Fin 3)) k) a
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Corollary 10.
Uses 2

TheoremPebbling on the triangle: N-positions with an empty vertex#●ready to prove

Let \(k\) be a natural number and consider the \((k+1:k)\)-pebbling game on the complete graph \(K_3\), where a move removes \(k+1\) pebbles from one vertex and adds \(k\) pebbles to another. Let \(\ell\) be an integer with \(1 \le \ell \le k - 1\), and let \(a_1, a_2\) be natural numbers with \(a_1 + a_2 = 6k - 2\ell + 1\) and \(a_2 \le k\). Every position whose three piles are \(a_1\), \(a_2\) and \(0\) in some order is an N-position, that is, not a P-position.

The paper's ordering \(a_1 \ge a_2\) follows from these hypotheses.

public theorem_wanted pebbling_completeThree_isN_of_zero (k ℓ a₁ a₂ : ℕ) (hℓ₁ : 1 ≤ ℓ)
    (hℓ : ℓ + 1 ≤ k) (hsum : a₁ + a₂ = 6 * k - 2 * ℓ + 1) (ha₂ : a₂ ≤ k)
    (σ : Equiv.Perm (Fin 3)) :
    ¬ IsP (pebblingGame (⊤ : SimpleGraph (Fin 3)) k) (![a₁, a₂, 0] ∘ σ)
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Lemma 11.
Uses 2

TheoremPebbling on the triangle: total 6k-1 with a pile of at least 4k+1#●ready to prove

Let \(k\) be a positive integer and consider the \((k+1:k)\)-pebbling game on the complete graph \(K_3\), where a move removes \(k+1\) pebbles from one vertex and adds \(k\) pebbles to another. Every position with \(6k - 1\) pebbles in total in which some pile is at least \(4k + 1\), other than the positions whose three piles are \(4k + 1\), \(k - 1\) and \(k - 1\) in some order, is an N-position, that is, not a P-position.

public theorem_wanted pebbling_completeThree_isN_of_ge_fourKAddOne (k : ℕ) (hk : 0 < k)
    (a : Fin 3 → ℕ) (hsum : ∑ i, a i = 6 * k - 1) (hbig : ∃ i, 4 * k + 1 ≤ a i)
    (hne : ∀ σ : Equiv.Perm (Fin 3), a ≠ ![4 * k + 1, k - 1, k - 1] ∘ σ) :
    ¬ IsP (pebblingGame (⊤ : SimpleGraph (Fin 3)) k) a
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Lemma 12.
Uses 2

(2:1)-pebbling on C_4

DefinitionThe set \(X_{aaab}\) of \(C_4\) positions#✓fully proved

A position \(a = (a_0, a_1, a_2, a_3)\) of natural-number pebble counts on the vertices \(v_0, v_1, v_2, v_3\) of \(C_4\), with indices read modulo \(4\), lies in \(X_{aaab}\) when there is an index \(i\) such that \(a_i \equiv a_{i+1} \equiv a_{i+2} \pmod 3\) and \(a_{i-1} \not\equiv a_i \pmod 3\).

public def C4PatternAAAB (a : Fin 4 → ℕ) : Prop :=
  ∃ i : Fin 4, a i ≡ a (i + 1) [MOD 3] ∧ a i ≡ a (i + 2) [MOD 3] ∧ ¬ a i ≡ a (i - 1) [MOD 3]
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 3 (definition of X_{aaab}).
Used by 5

DefinitionThe set \(X_{abab}\) of \(C_4\) positions#✓fully proved

A position \(a = (a_0, a_1, a_2, a_3)\) of natural-number pebble counts on the vertices \(v_0, v_1, v_2, v_3\) of \(C_4\) lies in \(X_{abab}\) when \(a_0 \equiv a_2 \pmod 3\), \(a_1 \equiv a_3 \pmod 3\) and \(a_0 \not\equiv a_1 \pmod 3\).

public def C4PatternABAB (a : Fin 4 → ℕ) : Prop :=
  a 0 ≡ a 2 [MOD 3] ∧ a 1 ≡ a 3 [MOD 3] ∧ ¬ a 0 ≡ a 1 [MOD 3]
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 3 (definition of X_{abab}).
Used by 5

DefinitionThe set \(X_{aabc}\) of \(C_4\) positions#✓fully proved

A position \(a = (a_0, a_1, a_2, a_3)\) of natural-number pebble counts on the vertices \(v_0, v_1, v_2, v_3\) of \(C_4\), with indices read modulo \(4\), lies in \(X_{aabc}\) when there is an index \(i\) with \(a_i \equiv a_{i+1} \pmod 3\) such that \(a_i\), \(a_{i+2}\) and \(a_{i-1}\) are pairwise incongruent modulo \(3\).

public def C4PatternAABC (a : Fin 4 → ℕ) : Prop :=
  ∃ i : Fin 4, a i ≡ a (i + 1) [MOD 3] ∧ ¬ a i ≡ a (i + 2) [MOD 3] ∧
    ¬ a i ≡ a (i - 1) [MOD 3] ∧ ¬ a (i + 2) ≡ a (i - 1) [MOD 3]
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 3 (definition of X_{aabc}).
Used by 5

DefinitionThe set \(X_{abac}\) of \(C_4\) positions#✓fully proved

A position \(a = (a_0, a_1, a_2, a_3)\) of natural-number pebble counts on the vertices \(v_0, v_1, v_2, v_3\) of \(C_4\), with indices read modulo \(4\), lies in \(X_{abac}\) when there is \(i \in \{0, 1\}\) with \(a_i \equiv a_{i+2} \pmod 3\) such that \(a_i\), \(a_{i+1}\) and \(a_{i-1}\) are pairwise incongruent modulo \(3\).

public def C4PatternABAC (a : Fin 4 → ℕ) : Prop :=
  ∃ i : Fin 4, (i = 0 ∨ i = 1) ∧ a i ≡ a (i + 2) [MOD 3] ∧ ¬ a i ≡ a (i + 1) [MOD 3] ∧
    ¬ a i ≡ a (i - 1) [MOD 3] ∧ ¬ a (i + 1) ≡ a (i - 1) [MOD 3]
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 3 (definition of X_{abac}).
Used by 4

DefinitionThe set \(\hat X_{aabb}\) of \(C_4\) positions#✓fully proved

A position \(a = (a_0, a_1, a_2, a_3)\) of natural-number pebble counts on the vertices \(v_0, v_1, v_2, v_3\) of \(C_4\), with indices read modulo \(4\), lies in \(\hat X_{aabb}\) when there is \(i \in \{0, 1\}\) with \(a_i \equiv a_{i+1} \pmod 3\) and \(a_{i+2} \equiv a_{i-1} \pmod 3\).

public def C4PatternAABBHat (a : Fin 4 → ℕ) : Prop :=
  ∃ i : Fin 4, (i = 0 ∨ i = 1) ∧ a i ≡ a (i + 1) [MOD 3] ∧ a (i + 2) ≡ a (i - 1) [MOD 3]
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 3 (definition of \hat X_{aabb}).
Used by 4

DefinitionThe set \(Y_{aabc}\) of \(C_4\) positions#✓fully proved

A position \(a = (a_0, a_1, a_2, a_3)\) of natural-number pebble counts on the vertices \(v_0, v_1, v_2, v_3\) of \(C_4\), with indices read modulo \(4\), lies in \(Y_{aabc}\) when there is an index \(i\) with \(a_{i+2} \equiv a_i + 2 \pmod 4\) and \(a_{i+1} \equiv a_{i-1} + 1 \pmod 4\).

public def C4ModFourAABC (a : Fin 4 → ℕ) : Prop :=
  ∃ i : Fin 4, a (i + 2) ≡ a i + 2 [MOD 4] ∧ a (i + 1) ≡ a (i - 1) + 1 [MOD 4]
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 3 (definition of Y_{aabc}).
Used by 2

DefinitionThe set \(\hat Y_{abac}\) of \(C_4\) positions#✓fully proved

A position \(a = (a_0, a_1, a_2, a_3)\) of natural-number pebble counts on the vertices \(v_0, v_1, v_2, v_3\) of \(C_4\), with indices read modulo \(4\), lies in \(\hat Y_{abac}\) when there is an index \(i\) with \(a_i \equiv a_{i+2} \pmod 4\) and \(a_{i+1} \equiv a_{i-1} + 1 \pmod 4\).

public def C4ModFourABACHat (a : Fin 4 → ℕ) : Prop :=
  ∃ i : Fin 4, a i ≡ a (i + 2) [MOD 4] ∧ a (i + 1) ≡ a (i - 1) + 1 [MOD 4]
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 3 (definition of \hat Y_{abac}).
Used by 2

DefinitionThe set \(\hat Y_{abab}\) of \(C_4\) positions#✓fully proved

A position \(a = (a_0, a_1, a_2, a_3)\) of natural-number pebble counts on the vertices \(v_0, v_1, v_2, v_3\) of \(C_4\) lies in \(\hat Y_{abab}\) when \(a_0 \equiv a_2 \pmod 4\) and \(a_1 \equiv a_3 \pmod 4\).

public def C4ModFourABABHat (a : Fin 4 → ℕ) : Prop :=
  a 0 ≡ a 2 [MOD 4] ∧ a 1 ≡ a 3 [MOD 4]
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 3 (definition of \hat Y_{abab}).
Used by 3

DefinitionThe complement set \((\hat Y_{abab})^c\) of \(C_4\) positions#✓fully proved

A position \(a = (a_0, a_1, a_2, a_3)\) of natural-number pebble counts on the vertices \(v_0, v_1, v_2, v_3\) of \(C_4\) lies in \((\hat Y_{abab})^c\) when its total \(a_0 + a_1 + a_2 + a_3\) is even and \(a\) does not lie in \(\hat Y_{abab}\).

public def C4ModFourABABHatCompl (a : Fin 4 → ℕ) : Prop :=
  Even (∑ i, a i) ∧ ¬ C4ModFourABABHat a
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 3 (definition of (\hat Y_{abab})^c).
Uses 1 · Used by 2

TheoremExamples of the mod-\(3\) pattern classes on \(C_4\)#✓fully proved

Writing a distribution of pebbles on the vertices \(v_0, v_1, v_2, v_3\) of \(C_4\) as \((a_0, a_1, a_2, a_3)\), we have \((0,0,0,0) \in \hat X_{aabb}\), \((1,0,0,0) \in X_{aaab}\), \((0,1,0,1) \in X_{abab}\), \((0,0,1,2) \in X_{aabc}\), \((0,1,0,2) \in X_{abac}\), and \((0,0,0,0) \notin X_{aaab}\).

public theorem c4Pattern_examples :
    C4PatternAABBHat ![0, 0, 0, 0] ∧ C4PatternAAAB ![1, 0, 0, 0] ∧
      C4PatternABAB ![0, 1, 0, 1] ∧ C4PatternAABC ![0, 0, 1, 2] ∧
      C4PatternABAC ![0, 1, 0, 2] ∧ ¬ C4PatternAAAB ![0, 0, 0, 0]
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 3 (definitions of the sets X).
Uses 5

TheoremExamples of positions in the sets \(Y\) for \(C_4\)#✓fully proved

Writing \((a_0, a_1, a_2, a_3)\) for the position with \(a_j\) pebbles on vertex \(v_j\) of \(C_4\): the position \((2, 0, 0, 1)\) lies in \(Y_{aabc}\), the position \((0, 1, 0, 0)\) lies in \(\hat Y_{abac}\), the position \((0, 0, 0, 0)\) lies in \(\hat Y_{abab}\), and the position \((1, 1, 0, 0)\) lies in \((\hat Y_{abab})^c\).

public theorem c4ModFour_examples :
    C4ModFourAABC ![2, 0, 0, 1] ∧ C4ModFourABACHat ![0, 1, 0, 0] ∧
      C4ModFourABABHat ![0, 0, 0, 0] ∧ C4ModFourABABHatCompl ![1, 1, 0, 0]
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Section 3 (definitions of the sets Y).
Uses 4

TheoremInvariance of the mod-\(3\) pattern classes under symmetric replies on \(C_4\)#●ready to prove

Consider the \((2:1)\)-pebbling game on the cycle \(C_4\) with vertices \(v_0, v_1, v_2, v_3\), indices read modulo \(4\), and let \(a = (a_0, a_1, a_2, a_3)\) be a position with \(a_i\) pebbles on \(v_i\). Let \(j\) be an index with \(a_j \ge 2\), let \(\varepsilon \in \{1, -1\}\), and let \(b\) be the position obtained from \(a\) by the move from \(v_j\) to \(v_{j+\varepsilon}\), which removes two pebbles from \(v_j\) and adds one pebble to \(v_{j+\varepsilon}\). Let \(c\) be obtained from \(b\) either by the move from \(v_{j+2}\) to \(v_{j-\varepsilon}\), where \(b_{j+2} \ge 2\), or by the move from \(v_{j-\varepsilon}\) to \(v_{j+2}\), where \(b_{j-\varepsilon} \ge 2\). Then for each of the sets \(X_{aaab}\), \(X_{abab}\), \(X_{aabc}\), \(X_{abac}\) and \(\hat X_{aabb}\), if \(a\) lies in the set, then so does \(c\).

public theorem_wanted c4Pattern_invariant_rotationalSymmetric_reflectional (a : Fin 4 → ℕ)
    (j ε : Fin 4) (hε : ε = 1 ∨ ε = -1) (hj : 2 ≤ a j) (c : Fin 4 → ℕ)
    (hc : (2 ≤ pebblingStep 1 a j (j + ε) (j + 2) ∧
        c = pebblingStep 1 (pebblingStep 1 a j (j + ε)) (j + 2) (j - ε)) ∨
      (2 ≤ pebblingStep 1 a j (j + ε) (j - ε) ∧
        c = pebblingStep 1 (pebblingStep 1 a j (j + ε)) (j - ε) (j + 2))) :
    (C4PatternAAAB a → C4PatternAAAB c) ∧ (C4PatternABAB a → C4PatternABAB c) ∧
      (C4PatternAABC a → C4PatternAABC c) ∧ (C4PatternABAC a → C4PatternABAC c) ∧
      (C4PatternAABBHat a → C4PatternAABBHat c)
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Lemma 14.
Uses 6

TheoremClosure of the mod-\(3\) pattern classes under moves on \(C_4\)#●ready to prove

Let \(a\) and \(b\) be distributions of pebbles on the vertices of the \(4\)-cycle \(C_4\) such that \(b\) is obtained from \(a\) by one \((2:1)\)-pebbling move, that is, by removing two pebbles from a vertex holding at least two pebbles and adding one pebble to an adjacent vertex. If \(a \in \hat X_{aabb} \cup X_{abac}\), then \(b \in \hat X_{aabb} \cup X_{abac}\); and if \(a \in X_{aaab} \cup X_{abab} \cup X_{aabc}\), then \(b \in X_{aaab} \cup X_{abab} \cup X_{aabc}\).

public theorem_wanted c4Pattern_closed_under_moves (a b : Fin 4 → ℕ)
    (hb : b ∈ pebblingMoves (SimpleGraph.cycleGraph 4) 1 a) :
    ((C4PatternAABBHat a ∨ C4PatternABAC a) → (C4PatternAABBHat b ∨ C4PatternABAC b)) ∧
      ((C4PatternAAAB a ∨ C4PatternABAB a ∨ C4PatternAABC a) →
        (C4PatternAAAB b ∨ C4PatternABAB b ∨ C4PatternAABC b))
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Lemma 15.
Uses 6

TheoremParity decides \((2:1)\)-pebbling on \(C_4\) in \(\hat X_{aabb} \cup X_{abac}\)#●ready to prove

Consider the \((2:1)\)-pebbling game on the cycle \(C_4\) with vertices \(v_0, v_1, v_2, v_3\), where \(v_i\) is adjacent to \(v_{i \pm 1}\) (indices mod \(4\)), and let \(a = (a_0, a_1, a_2, a_3)\) be a position with \(a_i\) pebbles on \(v_i\). Suppose that \(a\) lies in \(\hat X_{aabb} \cup X_{abac}\), where \(\hat X_{aabb}\) means that for some \(i \in \{0, 1\}\), \(a_i \equiv a_{i+1}\) and \(a_{i+2} \equiv a_{i-1} \pmod 3\), and \(X_{abac}\) means that for some \(i \in \{0, 1\}\), \(a_i \equiv a_{i+2} \pmod 3\) and \(a_i\), \(a_{i+1}\), \(a_{i-1}\) are pairwise incongruent mod \(3\). Then \(a\) is a P-position if and only if \(a_0 + a_1 + a_2 + a_3\) is even.

public theorem_wanted pebbling_cycleFour_isP_iff_even (a : Fin 4 → ℕ)
    (ha : C4PatternAABBHat a ∨ C4PatternABAC a) :
    IsP (pebblingGame (SimpleGraph.cycleGraph 4) 1) a ↔ Even (∑ i, a i)
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Theorem 16.
Uses 4

TheoremPositions in \(\hat Y_{abab}\) are P-positions of \((2:1)\)-pebbling on \(C_4\)#●ready to prove

Consider the \((2:1)\)-pebbling game on the cycle \(C_4\) with vertices \(v_0, v_1, v_2, v_3\), where \(v_i\) is adjacent to \(v_{i \pm 1}\) (indices mod \(4\)). Every position \(a = (a_0, a_1, a_2, a_3)\), with \(a_i\) pebbles on \(v_i\), that lies in \(\hat Y_{abab}\), that is, with \(a_0 \equiv a_2\) and \(a_1 \equiv a_3 \pmod 4\), is a P-position.

The paper's sets range over positive totals; this statement also covers the empty position, which lies in \(\hat Y_{abab}\) and is a P-position because no move is possible from it.

public theorem_wanted pebbling_cycleFour_isP_of_modFourABABHat (a : Fin 4 → ℕ)
    (ha : C4ModFourABABHat a) : IsP (pebblingGame (SimpleGraph.cycleGraph 4) 1) a
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Theorem 17.
Uses 3

TheoremPositions in \((X_{abab} \cup X_{aabc} \cup X_{aaab}) \cap \hat Y_{abac}\) are P-positions of \((2:1)\)-pebbling on \(C_4\)#●ready to prove

Positions in \((X_{abab} \cup X_{aabc} \cup X_{aaab}) \cap \hat Y_{abac}\) are P-positions of \((2:1)\)-pebbling on \(C_4\). Consider the \((2:1)\)-pebbling game on the cycle \(C_4\) with vertices \(v_0, v_1, v_2, v_3\), where \(v_i\) is adjacent to \(v_{i \pm 1}\) (indices mod \(4\)), and let \(a = (a_0, a_1, a_2, a_3)\) be a position with \(a_i\) pebbles on \(v_i\). Suppose that \(a\) lies in \(X_{abab} \cup X_{aabc} \cup X_{aaab}\), where \(X_{abab}\) means \(a_0 \equiv a_2\), \(a_1 \equiv a_3\) and \(a_0 \not\equiv a_1 \pmod 3\); \(X_{aabc}\) means that for some \(i\), \(a_i \equiv a_{i+1} \pmod 3\) and \(a_i\), \(a_{i+2}\), \(a_{i-1}\) are pairwise incongruent mod \(3\); and \(X_{aaab}\) means that for some \(i\), \(a_i \equiv a_{i+1} \equiv a_{i+2} \not\equiv a_{i-1} \pmod 3\). Suppose also that \(a\) lies in \(\hat Y_{abac}\): for some \(i\), \(a_i \equiv a_{i+2}\) and \(a_{i+1} \equiv a_{i-1} + 1 \pmod 4\). Then \(a\) is a P-position.

public theorem_wanted pebbling_cycleFour_isP_of_modFourABACHat (a : Fin 4 → ℕ)
    (hX : C4PatternABAB a ∨ C4PatternAABC a ∨ C4PatternAAAB a) (hY : C4ModFourABACHat a) :
    IsP (pebblingGame (SimpleGraph.cycleGraph 4) 1) a
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Theorem 18.
Uses 6

TheoremPositions in \(Y_{aabc}\) are N-positions of \((2:1)\)-pebbling on \(C_4\)#●ready to prove

Consider the \((2:1)\)-pebbling game on the cycle \(C_4\) with vertices \(v_0, v_1, v_2, v_3\), where \(v_i\) is adjacent to \(v_{i \pm 1}\) (indices mod \(4\)). Let \(a = (a_0, a_1, a_2, a_3)\) be a position, with \(a_i\) pebbles on \(v_i\), that lies in \(Y_{aabc}\): for some \(i\), \(a_{i+2} \equiv a_i + 2\) and \(a_{i+1} \equiv a_{i-1} + 1 \pmod 4\). Then \(a\) is an N-position, that is, not a P-position.

public theorem_wanted pebbling_cycleFour_isN_of_modFourAABC (a : Fin 4 → ℕ)
    (ha : C4ModFourAABC a) : ¬ IsP (pebblingGame (SimpleGraph.cycleGraph 4) 1) a
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Theorem 19.
Uses 3

TheoremPositions in \((X_{abab} \cup X_{aabc} \cup X_{aaab}) \cap (\hat Y_{abab})^c\) are N-positions of \((2:1)\)-pebbling on \(C_4\)#●ready to prove

Positions in \((X_{abab} \cup X_{aabc} \cup X_{aaab}) \cap (\hat Y_{abab})^c\) are N-positions of \((2:1)\)-pebbling on \(C_4\). Consider the \((2:1)\)-pebbling game on the cycle \(C_4\) with vertices \(v_0, v_1, v_2, v_3\), where \(v_i\) is adjacent to \(v_{i \pm 1}\) (indices mod \(4\)), and let \(a = (a_0, a_1, a_2, a_3)\) be a position with \(a_i\) pebbles on \(v_i\). Suppose that \(a\) lies in \(X_{abab} \cup X_{aabc} \cup X_{aaab}\), where \(X_{abab}\) means \(a_0 \equiv a_2\), \(a_1 \equiv a_3\) and \(a_0 \not\equiv a_1 \pmod 3\); \(X_{aabc}\) means that for some \(i\), \(a_i \equiv a_{i+1} \pmod 3\) and \(a_i\), \(a_{i+2}\), \(a_{i-1}\) are pairwise incongruent mod \(3\); and \(X_{aaab}\) means that for some \(i\), \(a_i \equiv a_{i+1} \equiv a_{i+2} \not\equiv a_{i-1} \pmod 3\). Suppose also that \(a\) lies in \((\hat Y_{abab})^c\): the total \(a_0 + a_1 + a_2 + a_3\) is even, and it is not the case that both \(a_0 \equiv a_2\) and \(a_1 \equiv a_3 \pmod 4\). Then \(a\) is an N-position, that is, not a P-position.

public theorem_wanted pebbling_cycleFour_isN_of_modFourABABHatCompl (a : Fin 4 → ℕ)
    (hX : C4PatternABAB a ∨ C4PatternAABC a ∨ C4PatternAAAB a)
    (hY : C4ModFourABABHatCompl a) : ¬ IsP (pebblingGame (SimpleGraph.cycleGraph 4) 1) a
Sources
  • Barker, DeStefano, Fiorini, Gohn, Miller, Roeder, and Wong, Generalized Impartial Two-player Pebbling Games on K_3 and C_4, Journal of Integer Sequences 27 (2024), Article 24.5.8, Theorem 20.
Uses 6

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